What is a game art style guide?
A style guide is a short document with the visual rules of your game: sprite resolution, palette, outlines, shading, camera and UI. It exists so every asset — yours, a freelancer's or an AI's — makes the same choices.
A game art style guide is the short document that locks how your game looks: sprite resolution, palette, outlines, shading, camera and UI rules. It's what keeps every artist and every tool making the same choices. Fill in the fields and download yours as Markdown, free.
# Game art style guide > Visual rules for this project. Every asset — generated, imported or hand-made — has to match this guide. ## Canvas & grid - **Sprite resolution:** 32×32 px - **Tile grid:** 16×16 px ## Palette - **Palette size:** 16 colors ## Outline & shading - **Outline:** Yes - **Shading:** Flat ## Camera & proportions - **Camera:** Side view - **Character proportions:** Stylized — 4 to 5 heads tall --- A style guide is a promise. An Art Bible enforces it — join the waitlist. Generated with the free style guide generator by Gerador Pixel Art — https://portinari.ai/en?utm_source=style-guide-tool#waitlist
A style guide is a promise. An Art Bible enforces it — join the waitlist.
Join the waitlistA style guide is a short document with the visual rules of your game: sprite resolution, palette, outlines, shading, camera and UI. It exists so every asset — yours, a freelancer's or an AI's — makes the same choices.
A style guide is a document people read. An Art Bible is the same direction made executable: versioned rules that compile prompts and review every asset automatically. The guide states the intent; the Art Bible enforces it.
Drop the file in your repo or design doc, share it with artists and paste it into asset briefs. It's plain Markdown, so version control tracks every rule change — and any AI tool can read it as context.